Dao is actually a generic word used to denote any member of a family of single-edged, broad-bladed cutting or slicing tools, but in common, everyday usage means knife. This weapon confers properties of the fire genies, along with some of their personality. A Naginata is a curved blade on the end of a staff. [4], Dao took great pride in things that were well made and plots that were well-planned. What do you guys think? Maul. It might have a round, square or hexagonal cross-section and some are reinforced with metal bands. Characters in Dragon Age: Origins have access to a wide variety of weapons. You also try to hoard most of a loot, and maybe steal things that are precious to others. This should be an easy decision. Use the statistics for a sickle. Fist. It has a slightly longer reach than a quarterstaff, and can be folded to make it easier to conceal. While doing so, the dao doesn't disturb the material it moves through. While the miaodao is a recent weapon, the name has come to be applied to a variety of earlier Chinese long sabers, such as the zhanmadao and changdao. Ergo, its damage is considered magical. [14] Also during the Qing there appear weapons such as the nandao, regional variants in name or shape of some of the above dao, and more obscure variants such as the "nine ringed broadsword," these last likely invented for street demonstrations and theatrical performances rather than for use as weapons. Often associated with fighting monks, the Naginata is also a weapon for infantrymen. After taking into account the above posts (not counting Mad_Jack's which I didn't see until I had finished the list), I have completed a basic table, divided into simple and martial, with prices and weights that are roughly in-line with extant PHB options. The sai is a special monk weapon. The dao can burrow through nonmagical, unworked earth and stone. On a critical hit, roll an additional damage die. While they are generally found on that plane (though even there they are uncommon), the dao love to come to the Prime Material plane to work evil. Elemental Demise. For a better experience, please enable JavaScript in your browser before proceeding. This article is about the Chinese sword. Genie's Wrath just increases the amount of damage Eldritch Blast does, much like Agonizing Blast increases the damage of E.B. Nice list. [citation needed], Most Chinese martial arts schools still train extensively with the dao, seeing it as a powerful conditioning tool and a versatile weapon, with self defense techniques transferable to similarly sized objects more commonly found in the modern world, such as canes, baseball or cricket bats, for example. either way, +5 weapons are a lot more than 5e accounts for. [13] The dadao saw continued use, and during the Ming dynasty the large two-handed changdao and zhanmadao were used both against the cavalry of the northern steppes and the wokou (pirates) of the southeast coast; these latter weapons (sometimes under different names) would continue to see limited use during the Qing period. DAO (Earth Genie) - 5e stats Large elemental ( genie ), neutral evil Armor Class 18 (natural armor) Hit Points 187 (15d10 + 105) Speed 30 ft., burrow 30 ft., fly 30 ft. The dao makes two fist attacks or two maul attacks. Your skin tone takes a light shade of green, and becomes darker the angrier you are. With a sai, you get a +4 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). Most katars are indeed largeish daggers, but some had blades that put them squarely in the short sword territory. Attacks with melee weapons usually use your STR modifier. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from you and knocked prone. Originally less common as a military weapon than the jian - the straight, double-edged blade of China - the dao became popular with cavalry during the Han dynasty due to its sturdiness, superiority as a chopping weapon, and relative ease of use - it was generally said that it takes a week to attain competence with a dao/saber, a month to attain competence with a qiang/spear, and a year to attain competence with a jian/straight sword. The hook sword, twin hooks, fu tao, hu tou gou (tiger head hook) or shuang gou ( Chinese: or ; pinyin: Gou) is a Chinese weapon traditionally associated with northern styles of Chinese martial arts and Wushu weapons routines, but now often practiced by southern styles as well. This article relating to swords is a stub. If you throw the trident, you can choose to make it transform in a water jet. Alternatively, the length of the sword should be from the middle of the throat along the length of the outstretched arm. I'm trying to balance a new D&D magic system, and I'm adding in new magic weapons. The dao's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). This article related to the military of China is a stub. During the Tang Dynasty, dao were exported to both Korea and Japan, influencing the swordsmithing of both nations. Reloading is a free action. Dao settle pockets of elemental matter on their own plane, bending those pockets to their will and desire. You can help Wikipedia by expanding it. "An Introduction to Chinese Single-Edged Hilt Weapons (Dao) and Their Use in the Ming and Qing Dynasties". Being attuned to this weapon awakens unnatural greed in you. It is the lack of something that move and motivate characters, not the abundance of it. On a hit, the attack deals 5d6 fire damage. Use the statistics for a quarterstaff. Once per long rest, you can cast wall of fire (DC 15), maintaining concentration on the spell. Tom, Philip (February 2005). The land within the delve is said to be larger than most Prime Material continents. Challenge Rating: 11 (7,200 XP) Earth Glide. Hit: 15 (2d8 + 6) bludgeoning damage. The earliest dao date from the Shang Dynasty in China's Bronze Age, and are known as zhibei dao () - straight backed knives. The dao (sing & pl; pronounced:/da/dow[7]) were a variation of genie from the Elemental Plane of Earth. [4] Dao that lived on the Para-Elemental Plane of Magma sometimes engaged in warfare with the efreet that inhabited the plane. You are not impeded by nonmagical difficult terrain related to earth or stone and have advantage on Strength and Dexterity saving throws made against effects that would knock you prone. I'm building a campaign setting and in this world, the various races all have alternate cultures (elves are asiatic, predominantly chinese, dwarves are russian, gnomes/halflings are german, three flavors of human, roman, irish, egyptian, orcs are middle-eastern, and then the other monstrous humanoids like goblins, kobolds, gnolls, ogres, etc., adhere to their more traditional fantasy cultures), and I wanted to include weapon variants for the stock MM statistics used to represent NPCs (like elven guards might use Dao, Tekkan, or Sasumata as opposed to longsword, mace, or halberd, whereas orc carvaneers would typically use shotel, khopesh, and katar, as opposed to shortswords, axes, and daggers, etc.) It has a short wooden haft with an acute, inward horizontal blade. I have correspondingly changed the system. Hit: 15 (2d8 + 6) bludgeoning damage. A few have even greater powers that allow them to alter their appearance or the nature of reality. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Grancsay, Stephen (1930). Once per turn, when you hit a creature of Huge size or smaller, you can force the target to make a Strength saving throw (DC 15) or be knocked prone. Daos Greed. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. When on that plane they preferred to be in mountainous terrain, as it reminded them of their home plane, while mortal cities made them feel unease. Additionally, you are perceived as Neutral Evil for the purposes of features or spells that interact with alignment. ago. [1] Magic Dao possessed an innate spellcasting ability. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Its effectiveness for mounted warfare and popularity among soldiers across the entirety of the Mongol empire had lasting effects. Dao - Longsword (Chinese longsword) Talwar - Longsword (middle eastern, non versatile) Jian - Rapier (Chinese thin, thrusting sword) Zhanmadao - Great Sword (giant Dao) Panabas - battle axe (muslim and asian cultures used it, weird shape, used like an axe) Khopesh - handaxe (Egyptian sickle sword that evolved from battle axes) It may not display this or other websites correctly. The Dao makes two fist attacks or two maul attacks. The Great Dismal Delve is linked to all manner of elemental pockets, so the khan can call forth whatever powers he needs. Soon after dao began to be issued to infantry, beginning the replacement of the jian as a standard-issue weapon.[1][2]. The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. The blade is impossibly sharp, but brittle. You gain a +1 bonus to attack and damage rolls made with this magic weapon and you can retrieve it as a bonus action if its within 60 feet of you. While the miaodao is rarely practiced in modern Chinese martial arts, some schools of piguaquan and tongbeiquan (in the Guo Changsheng lineage) and xingyiquan train with the weapon. The dao can burrow through nonmagical, unworked earth and stone. A dao is agenie from the elemental plane of Earth. Also Known As: Dragon Age: Origins -- The Darkspawn Chronicles . The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. The two categories are simple and martial. Wiki Le Monde des Royaumes Oublis (French), Neverwinter Nights 2: Mask of the Betrayer, Neverwinter Nights 2: Mysteries of Westgate, Monstrous Compendium Planescape Appendix III, Creatures with an 11 challenge rating (5e), Creatures found in the Elemental Plane of Earth, Creatures found in the Fountains of Creation, Creatures found in the Quasi-Elemental Plane of Dust, Creatures found in the Quasi-Elemental Plane of Minerals, Do Not Sell or Share My Personal Information. A scimitar that once belonged to a mighty fire elemental. Marids TridentWeapon (trident), rare (requires attunement). You see other creatures that are weaker than you as higly inferior, and feel the urge to treat them as your slaves (regardless of how they have treated you in the past) or actually enslaving them as you deem appropiate. [3] The blades of Tang era dao are reminiscent of the Japanese chokuto or the popular image of the perhaps-mythical ninjato. Use the statistics for a sickle. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. "Two Chinese Swords". When it came to specific locales on the Material Plane, they could especially be found in the wild regions of Zakhara. Sai are 3 pronged truncheons/clubs with the outer forks often used in defense, they are found in some monk cloisters. And whatever wish they granted, it was always fulfilled in some twisted or malignant way. Whether you're a new player or a haggard grognard ( like me) looking for a quick refresher, we're here to talk through the ins and outs of choosing a weapon for your next character in D&D 5e . Earth Glide. Djinnis Goodwill. Hit: 15 (2d8 + 6) bludgeoning damage. Blades with greater curvature became popular, and these new styles are collectively referred to as pei dao. Press J to jump to the feed. Also known as Emei daggers or piercers. Besides these four major types of dao, the duan dao or "short dao" was also used, this being a compact weapon generally in the shape of a liuye dao. Every weapon is classified as either melee or ranged. A dao never assists a mortal unless the genie has something to gain, preferably treasure. Sure-Footed. Whenever a dao was killed their body would disintegrate into a fine crystalline powder, leaving behind whatever objects that were on their person. Fires 2 bolts simultaneously from a case of 6 bolts, with both attacks resolved at -4 to hit. Manage all your favorite fandoms in one place! Multiattack: The djinni makes three scimitar attacks. For the Chinese Buddhist abbess, see, A comprehensive article about the miaodao, https://web.archive.org/web/20081103074622/http://www.freewebs.com/jingangbashi/miaodaointro.htm, https://en.wikipedia.org/w/index.php?title=Miaodao&oldid=1141464941, Articles containing Chinese-language text, Creative Commons Attribution-ShareAlike License 3.0, Dekker, Peter (2016), Chinese long sabers of the Qing dynasty, Mandarin Mansion. The dao makes two fist attacks or two maul attacks. Hit: 20 (4d6 + 6) bludgeoning damage. Although it can be thrust like a dagger, it has a blunt tip; it can also be thrown. Is the efreeti blade meant to be way stronger than the djinn blade? and that . Multiattack. [8], Dao were generally on both speaking and trading terms with efreet,[4] trading such things as worked metals in return for minerals. [4], Dao were impervious to harm from earth-based and earth-affecting spells or abilities,[4][9] such as petrification,[1] including those spells of the province of sand. The name means "sprout saber", presumably referring to a likeness between the weapon and a newly sprouted plant. As an edge case: notice that Fighters and other classes are proficient in "simple and martial weapons" but "all armor and shields" - the wording leaves open the possibility that simple and martial weapons might not cover all of them, and indeed it doesn't cover improvised weapons (though if that's what you're after, Tavern Brawler is probably a . It will hopefully be more balanced in that regard, and will hopefully be at least somewhat usable in the future. An ono is a hatchet with a large convex cutting edge. Use the statistics for a quarterstaff. The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Renmin Tiyu Chubanshe, 2007. The kuwa was developed from the agricultural hoe. It's a Skill Point based system, and the "weapon" is basically just another part of your magic arsenal that can be temporarily buffed. Actions Multiattack. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice). This weapon confers properties of the earth genies, along with some of their personality. Use the statistics for a dagger. 7 mo. Armor Class 18 (natural armor)Hit Points 187 (15d10 + 105)Speed 30 ft., burrow 30 ft., fly 30 ft.Speed (suggested) 40 ft., burrow 20 ft., fly 50 ft. Proficiency Bonus +4Proficiency Bonus +6 (5th Edition Advanced Mode), Saving Throws lnt +5, Wis +5 , Cha +6Condition Immunities petrifiedSenses darkvision 120 ft., passive Perception 11Languages TerranChallenge 11 (7,200 XP). Senses: darkvision 120 ft., passive Perception 11. During the Song Dynasty, one form of infantry dao was the shoudao, a chopping weapon with a clip point. Creatures that could move through stone, like the xorn, were used by them as scouts to determine future digging sites. if youre just using it with a regular sword or . It is easy to build such a half-dragon on the fly. A scimitar that once belonged to a mighty air elemental. [citation needed]. If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying. A two foot long Japanese sword that looks like a short katana. Neutral Evil Armor Class: 18 (natural armor) hit Points: 187 (15d10 + 105) Speed: 30ft., fly 30ft. Though humanoid, they lack legs, hovering around on dust clouds. Hilts are sometimes canted, curving in the opposite direction as the blade which improves handling in some forms of cuts and thrusts. so if you cast EB and deal this extra bludgeoning damage, it will still be from a magical attack (the spell), and thus overcome nonmagical resistance/immunity. Earth Glide. They were ruled from their capital city of the Sevenfold Mazework by their Great Khan Kabril Ali al-Sara al-Zalazil. [9] When it came to other types of genies, they held nothing but scorn and hatred towards djinn, marids, and jann. Each mazework is ruled by an ataman or hetman who is advised by a seneschal. +3 on its own is listed as Very Rare and even most Legendary weapons don't give a bonus higher than +2 in addition to their extra effects assuming you have 20 in your attacking stat, adding +5 to attack and damage is about the same as that stat being 30 with no other bonuses. Forgotten Realms Wiki is a FANDOM Games Community. Articles containing traditional Chinese-language text, Articles with unsourced statements from November 2014, Articles incorporating text from Wikipedia, http://www.deremilitari.org/resources/articles/hanson.htm, Do Not Sell or Share My Personal Information. While they have constant effect while equipped on the weapon, they can be swapped in-and-out at the player's choice by Sandal at the party camp. [11], Sometimes lone dao could be found on the Prime Material plane, hoping to open up new markets and supply lines for their empires. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Use the statistics for a club. Fist. Notice the lanyard through the handle. Additionally, you have advantage on Charisma checks made against the Marid. You may see yourself as better than others, but you carry that pride with humbleness, helping other creatures to the best of your ability, maybe even treating them in a parental-like manner. You can cast the following spells each once per long rest: control water (DC 15, requires concentration), create or destroy water, water breathing. Eldritch Blast is a magical spell. While some illustrations show them as straight, the 11th century Song military encyclopedia Wujing Zongyao depicts them with curved blades - possibly an influence from the steppe tribes of Central Asia, who would conquer parts of China during the Song period. [4], Genies literally carved out an empire from the Elemental Plane of Earth, called the Great Dismal Delve, based strongly on slave labor. Additionally, you have advantage on Charisma checks made against the Efreeti. Dao also appears in the names of such polearms as the pudao and guan dao, due to the knife-like shape of their blades. I was just thinking about how I'm converting the race's cultures and so I should get some more appropriate weapons and armor to diversify the setups of NPCs (and therefor also the PCs) so that they aren't just all the same shortsword/longsword/spear wielding goons, but also not imbalance the game by over-valuing the effectiveness of certain weapons. Ma Mingda (), Shuo jian cong gao (). 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