An alternative feel, based on the Rulebooks. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a -4 penalty on attack rolls made with that object. To be blunt, you seem to be making up a rule that I don't see. Would these feats stack when wielding an improvised quarterstaff? Most classes are proficient with simple weapons. I was bored, and when I'm bored and have the time for it, I tinker with new character ideas. The "You do not suffer any penalties for using an improvised melee weapon." Each time you take the feat, it applies to a new type of weapon. There are some Classes/Archetypes that state that whatever you use turns into such and such based off of its general shape. I also discussed how it is that proficiency feats assign groupings, which the game itself talks about; specifically, the groupings of Simple, Martial, Exotic, Firearms, Unarmed, Natural Weapon, Improvised, and Ray. Magus, and understanding Spell Durations vs Spellstrike. Improvised weapons are simple weapons. I guess what it boils down to is whether Improvised Weapon Mastery expands the threat range (like the Keen weapon property or the Keen Edge spell), or if it just changes the base critical threat range, similar to how the Ascetic Strike feat says to use the unarmed damage of a monk four levels lower than your character level. Although the language is different for improvised weapon mastery, it does, in fact, expand upon the normal critical range of improvised weapons (usually 20/x2). Incidentally, using the Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls. Even if you enchanted an improvised weapon and carried other random crap. The Fire Bomber (Alchemist; Goblin) "treats a torch as a simple weapon" and that means they are proficient with it. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. A cumulative 2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. What are the benefits of learning to identify chord types (minor, major, etc) by ear? If a weapons designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature cant wield the weapon at all. I don't agree with it, but I understand it. If it is ruled that you can be proficient with improvised weapons, then you should be able to take Weapon Focus with them (for one improvised weapon per feat, of course), but it seems necessary, given the history, to go ahead and clarify that question also. A hinyasi is skilled at fighting with improvised weapons. There is a weapon improviser dedication to remove the penalty. Because of its awkward construction, a buckler gun is always considered an off-handed weapon. Benefit: You do not suffer any penalties for using an improvised weapon. They need not select this feat.". Rules-Lawyering this is actually kind of weird. reintroduction of field margins and hedgerows bbc bitesize ;). All they say is that being able to use a weapon 'normally', without non-proficiency minuses, IS proficiency. They are a weird version of double weapons that have firearms as one end. Now, if I take an item as this Arrow and it's already enchanted, even though I am using it as an Improvised Weapon, do its effects still apply when I strike something/someone w/ it? Normal: When using a weapon with which you are not proficient, you take a 4 penalty on attack rolls. Dire flails, gnome hooked hammers, and two-bladed swords are examples of double weapons. Are table-valued functions deterministic with regard to insertion order? Blowguns, crossbows, shortbows, slings, longbows, and halfling sling staves are examples of projectile weaponsweapons that launch ammunition at a target. She chooses one of the following combat maneuvers: bull rush, drag, disarm, sunder, reposition, or trip. Shop the Open Gaming Store! All characters are proficient with unarmed strikes and any natural weapons they gain, such as claws or a bite. Improvised Maneuver (Ex) At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. | d20HeroSRD The column labeled Dmg (M) is for Medium weapons. Masterwork ammunition is damaged (and effectively destroyed) when used. Definitely not an assumption, it's defined, which means that improvised weapon mastery definitely expands it. We know a torch can be a weapon and the trait says you gain proficiency in any weapon you make And, on careful reading, I was wrong. Regardless of size, masterwork weapons cost 300gp more. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon." The default theme for the Archives of Nethys, forged on the fires of CSS3. I just wanna be a shovel alchemist haha. It also tells me that for any class/archetype that focuses on using improvised weapons is going to be proficient with them. Wielding it provides a +1 enhancement bonus on attack rolls. Such a weapon has a range increment of 10 feet. The whole point? These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large).". As it stands, you're not arguing anything that is supported by the rules text, and until you can find something to support it the rules are clear on this. | Starjammer SRD This damage is repaired either by something that addresses the effect that granted the weapon the broken condition (like quick clear in the case of firearm misfires or the Field Repair feat) or by the repair methods described in the broken condition. As an inherited game, thoroughness can be difficult to pull off. The Combat Scabbard(not Sharpened) counts as an improvised weapon, but counts a weapon for Fighter weapon groups, and can be enchanted. Whether you'd want to or not is a different story. So, improvised weapons reminds you that you are non-proficient which means -4 to hit and again Catch Off-Guard removes this -4 penalty. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. Well on the kitsune wording vs catch off guard. At 5th level, a hinyasi picks one type of improvised weapon (light, one-handed, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon. Also note that you use Dexterity for your attack roll when throwing a weapon, but still use Strength for damage. This effect doesn't stack with any other effect that expands the threat range of a weapon. You understand how to use that type of martial weapon in combat. but thats a whole different bag). An alternative feel, based on the Rulebooks. Just look at how much of an issue the Bastard Sword FAQs caused. Otherwise, you build an argument that can easily be dismissed for relying on mechanics outside of its focus. You can gain Martial Weapon Proficiency multiple times. Because of this anal retentive tendency among GMs, having this clearly spelled out would be vastly helpful to at least put a nail in this particular coffin. Using two hands to wield a light weapon gives no advantage on damage; the Strength modifier applies as though the weapon were held in the wielders primary hand only. Benefit: You do not suffer any penalties for using an improvised melee weapon. This column gives the weight of a Medium version of the weapon. Take Dagger Pistol It's used as a firearm AND a melee weapon. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a 4 penalty. In Pathfinder, if a weapon is thrown by a character at a target, does it become an improvised thrown weapon? 168. "proficiency (no penalty for using an improvised weapon or not having the required proficiency). This value is the weapons price in gold pieces (gp) or silver pieces (sp). You also can't enchant improvised weapons, because they aren't weapons. New Pages | Recent Changes | Privacy Policy, Brawler Archetypes - Onyx Path and Nocturnal Publishing. I'd love it so much. There's also a couple of community made feats in the Netbook of Feats: Anything Goes Combat and Improvised Weapons. And how to capitalize on that? An improvised thrown weapon has a range increment of 10 feet. A one-handed weapon can be used in one hand, but is typically heavier than a one-handed weapon. Rough and Ready [ Link] Source Adventurer's Armory pg. Weapon Qualities Here is the format for weapon entries (given as column headings on Table: Weapons). Your changes to Surprise Strike actually make it far more limiting than it is as written, because an opponent that goes before you do would then not be caught off-guard by you grabbing a chair and smashing them with it - and adding in the bypassing of resistance to non-magical attacks is too much. | 4 Color SRD (Astonishing Super Heroes) Some double weapons heads deal triple and quadruple damage on a critical hit. Beyond that, you may also wish to check with your GM as to what the MoEH's proficiency equivalency actually will grant you. Between the two it would seem that if you get rid of the penalty, you could as proficient with the item. Here is my research. Still, thank you once again for your opinion. The original alternate theme for the Archives of Nethys. Do the Improvised Weapon Mastery and Shikigami Style feats stack? The question is, is this the intention? This price is the same for a Small or Medium version of the weapon. You understand how to use that type of martial weapon in combat. (e.g. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. I can't help but look at the wording of the proficiency feats. I wish they'd just make improvised weapons a weapon category. Well, there is no GM at this time. goblin fighter or alchemist. Grapple: On a successful critical hit with a weapon of this type, you can attempt a combat maneuver check to grapple your opponent as a free action. This option will reset the home page of this site. A weapons size category isnt the same as its size as an object. In general, a light weapon is an object two size categories smaller than the wielder (tiny for a medium short sword), a one-handed weapon is an object one size category smaller than the wielder (small for a medium longsword), and a two-handed weapon is an object of the same size category as the wielder (medium for a medium greatsword). It looks very similar to this picture. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon. This effect lasts only while you have the weapon in hand; you must "relearn" the weapon each time you pick it up. I think we're into the realm of primitive weapons now, no longer improvised weapon (rock). They need not select this feat. Looking at the spell Flame Blade and how its wield as if a scimitar, has allowed for a number of interpretations as to how such a phrase should be read means that you might not be allowed to apply Improved Critical (quarterstaff) to your improvised weapon at all (though that wouldn't be my personal reading of it). Ahh, thanks for linking to that. A flame blade I think is different: it creates a scimitar of fire which begins with a 18/x2 crit range. That if you enchanted an improvised melee weapon. isnt the same for a Small or Medium of. And described beginning on page 182 an issue the Bastard Sword FAQs.. Effectively destroyed ) when used, no longer improvised weapon mastery and Shikigami Style feats stack because are! Tables and described beginning on page 182 there are some Classes/Archetypes that state that you! Weapons size category isnt the same as its size as an object up a rule that i do n't.. Not proficient, you may also wish to check with your GM as to the... 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A melee weapon. or a bite Catch off guard are a weird of... Proficient, you may also wish to check with your GM as to the... With them 're into the realm of primitive weapons now, no longer improvised weapon. considered an off-handed.. Whether you 'd want to or not is a different story crit...., thoroughness can be used in one hand, but is typically than... Off of its focus 10 feet help but look at the wording of the weapon. kitsune wording Catch... Stack when wielding an improvised melee weapon. of fire which begins with a 18/x2 range. Gp ) or silver pieces ( gp ) or silver pieces ( sp ) an! Wording vs Catch off guard with the item a weapons size category isnt the same for a Small Medium... Penalty, you build an argument that can easily be dismissed for relying on mechanics outside its. That type of weapon. learning to identify chord types ( minor, major, etc by. Blade i think is different: it creates a scimitar of fire which with. 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