The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. Now they both have the same amount of penetration according to the calculator, 95mm, but the KV-2 has a much larger caliber gun (152m vs 120mm) which means it overmatches the armour much more and thus reduces the effectiveness of the Sherman more. The tracks will often eat shots and most KV-2 drivers are by now smart enough to not fully load up their KV-2, leaving the rear turret empty of shells. tank top or side armor). The base APHE (anti-concrete) shell, when I've used it, rarely fuzes when used against light tanks (especially irritating against Swedish APDS reserve tanks which can easily pick me apart because of aforementioned lackluster armor). The best way to play the KV-2 is in hide and seek mode. Will it ever be restored to its HISTORICAL penetration values? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright . The KV-2 easily identified by even the least experienced players and as soon as it fires one round, it will be out-manoeuvred on and forced to retreat or be violently removed. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Well I mainly want to use it against Pz IV and Shermans, I can easily side pen them, frontal is where the laughter ends. KV-2 is like every Soviet tank with a 122mm gun. Refinement of the aircraft damage models on the example of Su-25 and -10, Repair Factory: Shcherbakov light cruiser. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. Shooting a KV-2 from the side is much easier, just one massive turret reaching into the sky. 20112023 Gaijin Games Kft. Top speed for the vehicle on flat ground is only about 34 km/h, and accelerating is very slow to get the tank up to this speed. Even the other armour-piercing rounds, the G-530 and PB-35 SAPCBC rounds have relatively mediocre penetration for the battle rating. Always take the PB-35 APCBC, the anti . The HE round has given me better results, but the unpredictability and near randomness of the overpressure mechanic has caused problems as well. 11. These new KV-2 tanks will arrive in War Thunders game server with upcoming updates keep an eye on our news! I hadnt been flying for 30 seconds and this dude just dives out of space from above our airspawn and deletes me. This weapon was shot with separately loaded shells, so its combat rate of fire was not high. Mobility upgrades also help with the tank's poor mobility. The 152 mm gun is perhaps the most iconic and niche weapon in the Soviet tree. With moving up and aiming two shots can be placed on the moving Soviet tower tank. It looks really cool and good at first, and then you quickly realize how utterly useless it is. You can use this link and. This page was last edited on 10 April 2023, at 11:34. [1] It had a range of 140 kilometers. With its excellent cannon, good armour and large crew, the KV-2 is one of the leading figures to be found on the battlefield, where it can fight equally well in defense, in a breakthrough or while supporting allied medium or heavy tanks. Use HE shells. Always stay hidden and go behind friendly tanks, no soloing, capping, playing hero, your traverse, speed and reload are atrocious, enemies can run circles around you if they find you. LOVE IT! Just make sure to hit, or the tank will be alerted and counter-attack. Lately, I decided to quickly research it and see what I'd been missing out on. These two rounds share the same ballistics, so the HE shell can be fired first to gauge the distance. Always conduct attacks via "Peek-a-boo" tactic in that stay behind cover while searching for targets, then pop out when a target presents itself to fire before returning back to cover to reload. War Thunder - KV-2 754 (r) "Just Send It!" Bo Time Gaming 398K subscribers 139K views 1 year ago Interested in purchasing something from the War Thunder Store? The main variant of production before World War II broke out was the 'KV-1 model. Join. 20112023 Gaijin Games Kft. I know what you're thinking, another video of a KV-2 one-shot derping everything in sight, and yeah, that's in here. During the Battle of Raseiniai, in Lithuania, a single KV-2 was able to hold up the entire 6th Panzer Divison for a full day by firing at them from a concealed location before it ran out of ammunition, ending with about two dozen tanks destroyed. Since the usual fighting ranges exceed 600 m, getting hits without aim assistance with the howitzer are rare. The size and horrible mobility did not serve it well on the battlefield. I'm lead to believe the KV-2 was near godly at one point- is that still the case or am I simply doing something wrong? Were adding a tank with this wonderful weapon to War Thunder. A shot on the top of the engine compartment sometimes sets it on fire. Now they both have the same amount of penetration according to the calculator, 95mm, but the KV-2 has a much larger caliber gun (152m vs 120mm) which means it overmatches the armour much more and thus reduces the effectiveness of the Sherman more. The turret also presents a narrow gun depression and elevation range (-5 and 12 respectively), even though limited depression is something common among soviet tanks and you rarely need more elevation. The howitzer had relatively good characteristics. Realistic and Simulator modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore. One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on other Soviet heavy tanks. KV-1 (Family) Despite its superiority on the battlefield, some observed that the KV-1's armament was not enough to destroy some of the Finnish fortifications that they encountered. Even most anti-air vehicles can effortlessly overrun and destroy the KV-2 if it is over-extended or alone. Huge howitzer, dealing high damage with incredible force that will almost always knock out enemies with a single shot, Tank's reputation tends to have a noticable psychological affect on enemy players, Has one of the best HE rounds in the game, The new overpressure mechanic has made it so the KV-2 can kill pretty much anything with a turret shot, Has the hull armour of the KV-1 which will stop most Pz.III and Pre-, Large crew count means it is unlikely to be knocked out with a single shot unless the ammo racks explode, Long reload, resulting in difficult 1-on-1 fights since missing gives the enemy an opportunity to counter, Slow rotation speed of the turret means that flank attacks are difficult to respond to, If more than 19 rounds loaded, the ammo fills the weak spot ammo racks in the sides of the turret, Tall turret is very vulnerable from the side and difficult to hide, Driver's viewport is a weak spot; easily exploitable by experienced players, Has a tendency, although a rare but dreaded occurrence, to overshoot targets at close range when using the sights, Large barrel can easily be damaged by even autocannons, preventing return fire. New comments cannot be posted and votes cannot be cast. 20112022 Gaijin Games Kft. One must be conscious and use the map terrain to their advantage. But do not shoot anywhere! Enjoy the signature pleasure of driving the KV-2: one shot one kill. Created to destroy enemy fortifications, the KV-2 proved to be less effective than expected in going up against the mechanized forces of Germany in tank battles of the early 40s. If that is not the case the gunner, commander, cannon breech, loader, and ammunition and turret ring will be damaged or wounded. The binoculars are the greatest assets. Manage all your favorite fandoms in one place! The large turret housing the 152 mm howitzer is a huge target on the KV-2, a more enticing target than the hull. These new KV-2 tanks will arrive in War Thunders game server with upcoming updates keep an eye on our news! One was paired with the howitzer, the second mounted in the rear turret wall, and the third mounted as a bow gun in the underturret box's frontal plate to the driver's left. The M-10 towed howitzer could fire once in every 20 seconds in a hurry, less in sustained fire. [1]. As such, pretty much all tanks at its battle rating should be taken account of. SO yeah, and the highest amount i have used in a amtch is 11. it was nerfed, very random results now with he. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot have a very high chance of detonating one of these ammunition. The 152 mm gun is perhaps the most iconic weapon in the Soviet tree. Despite this usage, very few were made, with the majority being lost due to breakdowns and not German forces because none of their tanks at that time could penetrate the thick armour. In addition, it has an anti-infantry DT machine gun set in a spherical mount at the front of the hull. - One of the most infamous tanks in the Soviet tree, the KV-2 introduces the concept of heavy-calibre armaments that will trend on in the Soviet heavy tank. Shooting: Targets should be the gunner (right side) to stop the loading process and the loader to reduce loading time. Ok, so more derp for the Russians, a bulky KV-85 wannabe, and new derp for rich Germans. Here we see the familiar outlines from the KV-2 Mod. Shells that penetrate will almost always destroy the enemy and even those that fail to do so will still typically do some damage or even destroy the target thanks to the huge amount of explosives in all 3 available shells. The profile makes concealing the tall, heavy tank difficult, while the turret armour is relatively poor all-around at 75 mm. OS: Most modern 64bit Linux distributions. The KV-2 was a self-propelled gun, also classified as a heavy tank, used by the Soviet Union during World War II. I'm trying to use KV-2 and it is a pain to use, I frontal pen two SdKfz 234 and it did not kill either one of them, all it had done was kill the driver. -Step 1: Get KV-2 -Step 2: Rotate Balkenkreuz 90 degrees and put on side of KV-2 to resemble Karlsland Heer (Strike Witches reference, but not that much) -Step 3: Enlarge Balkenkreuz so it is very noticeable Step 4: Put a big Rising Sun in the front of the KV-2 cannon Step 5: Go destroy tanks that can't handle the 152mm (Will get picture later) Currently I have 15 APCBC and 5 HE. In these cases, situational awareness and friendly support is the key to victory and survival of the KV-2 in the smaller maps. KV-2 may refer to: Contents. During the opening stages of Operation Barbarossa, the KV tanks came as a huge surprise from the Germans as they had no prior intel about these tanks, resulting in a lack of capable anti-tank weaponry that could destroy these tanks, aside from 88 mm FlaK guns. All rights reserved. If the enemy tank still remains after the OF-530 shell, the next loading G-530 SAPCBC shell can follow through the same ballistic path and destroy the enemy via a penetration. Thus sneaking up, or attacking, from outside the KV-2's field of view is advised. Not to mention that there will always be ammunition inside the turret, so a penetrating APHE shot has a very high chance of detonating one of these rounds. The turret also presents a narrow gun depression and elevation (-5 and 12 respectively). However, these traits also serve as the tank's weaknesses. The main variant of production before World War II broke out was the KV-1 model. Captured KV-2s differed from their Soviet counterparts in several useful modifications. However, one could hang back and snipe unsuspecting and immobile targets, while at the range most return fire would more than likely bounce off the armour. Its armour-piercing 52 kg round with a 436 m/s muzzle velocity penetrated a 72 mm thick armour plate at a distance of 1,500 m at a 60 angle. 27. r/warthundermemes. Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. Realistic and Simulator modes are taxing for the KV-2 as the removal of the target lead indicator can make long-range fighting with the 152 mm a chore. Video Card: Radeon Vega II or higher with Metal support. Reload is long, turret is huge, Armour is almost flat (on 1940 version fully flat) and mobility is crap. A tip for long-range fighting is to utilize the OF-530 HE shell in the first shot, with spare G-530 SAPCBC rounds for the follow-up. All trademarks, logos and brand names are the property of their respective owners. The outer ammo rack on the tanks rear received additional ammunition capacity note the basket mounted on our in-game model. The large and extremely heavy turret, necessary to mount the 152 mm howitzer, results in a slow traverse time. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. o7. It won't be. Although since the introduction of volumetric shells this has been made less of a problem. The combat ineffectiveness and flaws of the KV-2 came to light, and was only put on limited production due to them, resulting in only about 334 units being produced from 1939 to 1941. But you need to be authorized to proceed further. The KV-2 (1939) is a rank II Soviet heavy tank with a battle rating of 3.7 (AB/RB/SB). The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The Anti Concrete shell performs worse at angles and has the same pen as the APCBC shell. Powered by Invision Community. My experiences with it- both encountering it, and my brief time playing it- give the impression that it's armor is mediocre at best in its own BR range, if not entirely obsolete in full uptiers. All trademarks, logos and brand names are the property of their respective owners. Lastly, the KV-2 has no machine gun to deal with air or lightly armoured targets, meaning once the howitzer fires, that is it for around 30 seconds. Although this was a great achievement, the KV-2 was not a practical weapon that could not be used very effectively. [Wikipedia] Kliment Voroshilov tank - KV-2, [Military Factory] KV-2 (Klimenti Voroshilov), [DTIC.ORG] KURSK OPERATION SIMULATION AND VALIDATION EXERCISE - PHASE II (KOSAVE II) (PDF), https://wiki.warthunder.com/index.php?title=KV-2_(1939)&oldid=160382. Only one KV-2 is left intact as a survivor of the war, it is housed at the Central Armed Forces Museum in Moscow. However, one could can hang back and snipe unsuspecting and immobile targets, while at range most return fire would more then likely bounce off the armour. It was based on the chassis of the KV-1 Heavy Tank, with a large M1938 Howitzer (152mm) replacing its main gun. That said, in the relation to the game, many of the KV-2 models weaknesses are irrelevant, while its strengths allow it to strike fear into the hearts of the enemy team. The old peek-a-boom tactics, and staying behind others is still the best method for employing this "heavy tank". Any tips anyone can provide would be great. 1939. Armor protection on the vehicle could be as much as 110 mm in some places. At the beginning of World War II, it became clear that 76 mm cannons werent powerful enough for heavy tanks. Because of that it's good enough at fighting vehicles up to around 2.0, but has issues with tanks from 2.3 and up. You don't have the luxury of a fast reload so you have to pen on the first shot, so angles matter a lot. 19 days ago. The Soviet army needed a powerful cannon for a heavy tank, and one of the most promising examples of such a cannon was the 107mm ZiS-6, tests of which were performed on a KV-2 chassis. The separately-loaded ZiS-6 cannon significantly surpassed the Red Armys previous anti-tank cannons in its characteristics, but for a variety of reasons, it never went into mass production. This news was published on the old version of the website. You can pen Shermans easily from the front with the Sav. Being built into a tank due to the less room to move about the 30-40 seconds seems realistic. I knew there was an captured kv2 coming but when.. the next update lawls. 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Narrow gun depression and elevation ( -5 and 12 respectively ) of website! To reduce loading time reloading phase the reloading phase in War Thunders game server with updates... Central Armed Forces Museum in Moscow the profile makes concealing the tall, heavy needed... Much easier, just one massive turret reaching into the sky additional ammunition capacity note the mounted... Effortlessly overrun and destroy the KV-2 's and the german tech tree im very happy to this! However, these traits also serve as the tank 's poor mobility upcoming updates keep an eye on news... Does not mean participation ingame development, sponsorship orendorsement byany weapon orvehicle inthis game does not mean ingame., turret is huge, armour is almost flat ( on 1940 version flat! The HE round has given me better results, but the unpredictability and near of... Their advantage so its combat rate of fire was not high to gauge the distance the towed. Tank needed for the battle rating of 3.7 ( AB/RB/SB ) from above our airspawn and deletes me makes the! Shells this has been made less of a problem is almost flat ( on 1940 version fully )...

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