When sortied as non-flagship of the submarine fleet: moves forward for 18s, then move back to original position. Increases this ship's DMG dealt to DDs and CLs by 5% (15%). When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Likewise, a node that has already been struck by roaming submarines can be hit again by a preemptive strike. One for each sub fleet you can make. Anti-Air (AA) you want the cat with the highest Tactics. Increases this ship's EVA by 5% (15%). Very technical cat that's likely to help you clean up any mistakes. At the start of the battle, if there are 3 ships afloat in your Vanguard and there is an Eagle Union ship in the backmost position (other than this ship): increases that ship's EVA by 4.5% (12%). Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. At the end of the effect, heals for 20% (50%) of the damage taken and increase own Firepower by 4% (10%) (stacks up to 3 times). This skill has a 12s cooldown between activations. 100s after battle starts: increases Evasion of all ships in Vanguard Fleet by 3.5% (8%) and recovers HP of all ships in Vanguard Fleet by 4.5% (12%) of Nekone's total HP. Once per battle, when this ship's Health falls under 10%, decrease this ship's burn damage taken by 50% and heal 1% of her max Health every second for 1s (10s). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). Increase AVI by 1% (10%) for all CVs/CVLs in your fleet, and increase their hit rate against Destroyers, Light Cruisers, Heavy Cruisers by 1% (10%). When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). If this ship has the. When this ship fires its Main Guns: 40% (70%) chance to fire a special barrage (DMG is based on the skill's level). Once per battle, when this ship's HP falls below 30% as a result of DMG taken: increases this ship's Secondary Gun Shell Velocity by 15% and increases her Secondary Gun efficiency by 15% (30%). Every 20s, 30% (60%) chance to increase own Firepower by 20% (40%) for 10s. During combat, increases Firepower, Torpedo stat, Air Power, Anti-Air, Reload, and Evasion of HMS (Royal Navy) ships by 5% (15%). When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). Every 30s: spawns 4 rotating shields that absorb 8 shots each; lasts 5s (15s). Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30%: decreases that ship's DMG taken by 30% and increases this ship's FP, TRP, and RLD by 5% (15%) until the end of the battle. When sortied as Flagship: increases Firepower and Reload of all allied Sakura Empire (IJN) ships by 5% (20%). Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). If you have any questions, you can find us on Azur Lane Homeless Shelter Discord. Additionally, in Operation Siren, when fighting humanoid Siren fleets or Boss fleets, increase your Vanguard's damage dealt by 3% (5%). Decreases this ship's torpedo DMG taken by 5% (15%). When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). Increases this ship's FP and TRP by 5% (15%). Decrease chance of ambush for the assigned fleet. Increase TRP for all SS ship girls in the assigned fleet. RLD INCREASED! Every 8s after launching the fighter, increase own Accuracy by 1% (3%) and damage dealt by 2.5% (7%). 5s after this ship's HP falls below 50% as a result of DMG taken, or 60s after she enters the battle: this ship leaves the battle. As long as this ship is afloat, increase the AA stat of each of your. When Staff Cat increase evasion for all CL, CA, and CB ship girls in the assigned fleet. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. At the start of the battle and every 20s after that, the lead ship in your vanguard gains a shield. Every 20s after the battle starts: performs a Lv.1 (Lv.10) Inquisition's Axe attack (DMG is based on the skill's level) and inflicts a special Burn ailment to enemies hit. When the battle starts, if this ship is the only ship in your Vanguard: increases this ship's FP, TRP, and ACC by 5% (15%) and decreases her DMG taken by 15% (25%); if there are other ships in your Vanguard, every time this ship sinks an enemy: increases this ship's FP, TRP, and ACC by 5% (15%) for 12s (can only activate once a second; effect does not stack; repeat activations only refresh the buff's duration). When this ship gains a stack of Wood Element: activates "Wild Growth" Lv.1 (Lv.10) (DMG is based on the skill's level; 5s cooldown between activations). The shield blocks up to 5 torpedoes and lasts for up to 10s. 115s after battle starts: unleashes a devastating barrage (DMG is based on skill's level). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). Once per battle, when this ship takes DMG that would sink her: this ship does not sink, she evades all attacks for 10s, and she recovers 12% (22%) of her max HP; after this effect activates, decreases this ship's DMG taken by 5% until the battle ends. (In Operation Siren, this counter will reset when moving between sectors.). Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1 (Lv. For each additional Sardegna ship in the same fleet (up to 2 at most): decreases the loading time of this ship's first salvo by 40%. Activates one of the following effects based on this ship's position in your Vanguard during battle: While alive in fleet, increases Firepower, Accuracy by 5% (15%) and Evasion by 5% (20%) for all Kongou-class ships. Increase Firepower of cruisers in the fleet by 5% (15%). If not then just bring Edelweiss. Airstrike spawning time is increased by 100% (this effect is unaffected by your ship's damage status in Operation Siren). While this ship is inside a smokescreen: increases this ship's DMG dealt by 4.5% (12%) and, once per battle, increases her LCK by 1 (8) until the battle ends. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1% (10%) until the battle ends (can be stacked up to 2 times). Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. When this ship launches an airstrike, launch an additional TBF Avenger barrage that inflicts flood damage on hit (damage scales with own AVI stat and skill level). At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). If that's not enough of a head-turner, you'll be happy to know that . Every 20s (10s) after the battle starts: restores 1% of this ship's max HP. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. Every 18s: 45% (75%) chance to fire a special barrage (DMG is based on skill's level). During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. When the battle starts, if this ship is in the frontmost position of your Vanguard and there are other ships afloat in your Vanguard: adds a Light Element to the ship in the rearmost position of your Vanguard whenever an Item attack hits an enemy; if this ship is NOT in the frontmost position: adds a Light Element to the ship in the frontmost position whenever an Item attack hits an enemy. 17% - Prototype Torpedo Tube: Fires a torpedo barrage. There you have it - every ultra and super rare ship ranked in our Azur Lane tier list. Grants this ship 100% Evasion Rate for 5s. "Large": 1.2% bonus per 100 Meowfficer stat. If this barrage fails to activate: instead increases this ship's FP and TRP by 1% (10%) (can be stacked up to 2 times; when stacked twice: increases the barrage's proc chance to 100%). When entering battle: launches a Type 0 recon plane (damage scales with Torpedo stat and skill level), and increases Accuracy by 5% (10%) for all SSs and SSVs in your fleet. Azur Lane Iron Blood. - 5:55How Do I Level Them Up? Decreases the DMG this ship takes by 5% (15%). Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc If you're running a cruiser front-line then this is your cat. Every 12s after the start of the battle: launches a randomly chosen special airstrike consisting of either Sea Hornets, TBF Avengers, or Fireflies (DMG is based on skill's level). If the number of ships is even: launches a Lv.1 (Lv.10) Torpedo Bomber airstrike 10s after this ship launches its first Airstrike. When Staff Cat increase evasion for all BB, BC, and BBV ship girls in the assigned fleet. Increase Firepower and Accuracy by 10% (25%) and Evasion by 4% (10%) for all, Increase Firepower, Accuracy and Torpedo by 10% (25%) and Evasion by 4% (10%) for all. When this ship hits an enemy with its Main Guns: 10% chance to decrease that enemy's Evasion Rate by 4% (10%) for 6s. The burn lasts for 30s. When Staff Cat increase the FP and Accuracy of BB, BC, and BBV ship girls in the assigned fleet. The game has become quite popular for its unique PvP gameplay. Can be stacked up to 8 times. Increase this ship's damage dealt to DDs and CLs by 5% (15%). At the start of the battle, if there is another The Idolmaster collab ship in your fleet: increases the first activation chance to 100%. The first manually aimed salvo of each battle is guaranteed to critically hit. Every 20s: 45% (75%) chance to fire a barrage, damage scales with skill level. (10s cooldown, starts on cooldown). 10s after battle starts: fires a torpedo barrage (damage is based on skill level and Torpedo stat). Every 18s, create a shield in front of this ship that can block up to 8 shells and lasts for up to 8s. When assigned as the Staff Cat: increases the AVI and RLD of your CVs and CVLs by a small (actually moderate) amount based on the Command stat. Azur Lane: Crosswave also introduces 2 brand-new playable . When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. The shield blocks up to six shells and lasts up to 8s. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). When Staff Cat increase FP for Royal Navy ships. Provides 1 Missile Strike charge. Increases this ship's FP, AA, and EVA by 4.5% (12%). A standard level Staff Cat. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). (and which ones are good) - 10:36What Are Abilities/Skills? After the battle starts: for 60s, increases this ship's FP and TRP by 5% (15%). Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). If you have a Lime you don't need this cat, it's outclassed and less restrictive. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. Decreases own Oxygen stat by 150 (60). - 3:21How Do I Turn The Boxes Into Meowfficers? When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship has a Sakura Empire Main Gun equipped, this barrage is improved. Increases this ship's Crit Rate by 5% (15%), DMG dealt to enemy DDs by 5% (20%), and Main Gun shell velocity by 15%. 20% (40%) chance to activate every 20s: fires a barrage that has a chance to set enemies on fire for 12s (DMG is based on skill's level). These are Normal shells with 110%/110%/90% (120%/120%/100%) modifier. Increases this ship's DMG to enemy BBs by 10% (20%) and decreases the DMG it takes from Salvos by 10% (20%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5% (10%). Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). Decreases the loading time of this ship's first 3 salvos by 40%, and change their damage dealt by -60%, -40% (-20%), and +0% (+20%) respectively. While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). You can unbox up to 4 Cat Boxes at the same time in the Cattery. When own torpedoes hit a target: 7% (17%) chance to increase Torpedo damage dealt to targeted enemy ship by 20% (40%) for 8s (Effect does not overlap). 1 (Lv. Increases Torpedo stat of Destroyers in the fleet by 5% (15%). When this ship deals DMG to an enemy with its Main Guns: DMG increase is based on shell traveling distance from 35 to 104 (121), up to a maximum of 5% (15%). When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! Decreases this ship's DMG taken from AP ammo by 10% (20%). When this ship finishes loading an airstrike, launch a special SB2C Helldiver barrage (barrage damage scales with skill level). Further increases this ship's TRP by 5% (15%) and increases your Vanguard's Torpedo Crit Rate by 5% (15%). Additionally, decreases the Evasion Rate of enemy DDs by 4% (10%). 3s after the battle starts, and every 15s: launches a Lv.1 (Lv.10) special airstrike using two seaplanes (DMG is based on the skill's level and this ship's FP stat). Increase this ship's FP and Accuracy by 5% (15%). Increase all damage this ship deals by 3.5% (8%). During battle, enemies that have been afloat for at least 2s take 1% (10%) more damage from your ships. [Operation Siren] Increases this ship's Accuracy by 5% (15%). Additionally, increases this ship's EVA by 5% (15%) for 60s after the start of the battle. The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in . Each Skill Book will provide a set number of experience points dependent on the tier of the book used. Increases EVA and AA for your BBs, BCs, and BBVs by a moderate amount based on the Directives stat. When sortied with. Stat boosts won't be as high as Justice, but it gives a free barrage every fight. In this game, you collect human representations of World War II warships called shipgirls. 3s after the battle starts, or when this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to inflict Armor Break. Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. 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