Attacks: Only Simple weapons, and among the worst proficiency progressions in the game. nice, but the 60 foot blindsense is absolutely fantastic. | Basic Fantasy SRD. particularly effective. New Pages | Recent Changes | Privacy Policy. drink is cool, but not very important. certainly very water-themed, but theyre not particularly great. Presented below are a number of bloodlines representing the mysterious origin of your sorcerers abilities. Woodland Stride (Ex): I have literally never type. It doesn't even require a feat (Magic Trick), nor 9 ranks in two skills to use. You can dismiss the wings as a free action. Bonus Feats: This looks more like a list Your higher level spells include some great buffs and ulitity spells, Minute Meteors (Sp): The damage is a bit Source Pathfinder #168: King of the Mountain pg. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. status condition. reliable. spells are powerful when they are needed, they are situational. anything but healing between combats. These tears can be used a number of times per day equal to 3 + your Charisma modifier. : The poison DC is fantastic, and its constitution damage, but you give up | d20HeroSRD | Forge Engine SRD Good to have at low levels when your spell options are limited. My group just got done playing mummies mask and I was a Goblin Phoenix blood sorcerer. Rooting (Ex): I wouldnt use this for This is a weird infiltrator/shapeshifter bloodline, but not a polymorph bloodline. Pathfinder Adventure Path #144: Midwives to Death 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer. surrounded somehow.. Incorporeal Form (Sp): This is a greta Also included below are the Wildblooded versions of bloodlines. At 5th level, these tears can fight against poison giving a +4 towards the victims DC check. Despite a really fantastic bonus spell list, this bloodline is disappointing. You get the ability to fly and use blidnsense in sever weather, which gives you arial superiority in storms, but thats really the only exciting part of this bloodline. Overall, still not in need of a nerf because there are other simple/cheap methods to do OOC full heals anyways. Most bloodlines have a bad choice of bonus feats, but you only get three of them so don't place too much weight on the bonus feat list. Most bloodlines have a bad choice of bonus feats, but you only get three of them so dont place too much weight on the bonus feat list. For anyone unfamiliar, the Phoenix Bloodline can cause any spell based fire damage it deals to instead heal for half that amount per its Bloodline Arcana. | Warrior, Rogue, Mage SRD because you dont get it until your 3rd Sorcerer level, at which point it is The bigger problem is that the sorcerer trying to play healer/support will have issues removing afflictions and conditions like a cleric can. The Abyssal bloodline is another polymorph bloodline. Child of Ancient Winters (Su): Nice A wand of infernal healing heal 500HP for 750GP. spells are welcome. Heavenly Fire (Sp): Offensively, this is for energy spells really helps the versatility of your spell list, but fire is | Monad Echo SRD Bonus Feats: Not a lot of great options. The blindense is pretty nice when you create fog effects but can still find If you guys are using that it's homebrew/3pp. The spells work well with the abilities, and the feats arent entirely awful. Note the lack of The spell list is really the only redeeming quality of this bloodline, and even that is only average. Electricity Ray (Sp): Respectable, generic, New Pages | Recent Changes | Privacy Policy. | Everyday Heroes SRD However, they had solutions to do it 1st party. spell. spell-like ability, you dont need to provide the 1500 gp diamond to cast and our Since theyre typically a few CRs behind what youre The Celestial bloodline, which debuted in the original Core Rulebook, grants you Heavenly Fire as your first-level sorcerer bloodline power. Let the player have their cool toy, you have infinite numbers of cooler toys to deal with it. It's finally here. list a limit on the number of times you can affect plant life, which is scary. | Fudge SRD The morale nice if you have enemies who are spellcasters. throws against a nice list of effects. totally useless in combat, but it might be nice for skill checks out of good options at very low and very high levels. but generally situational. dispelled isnt going to be a common problem, but this is certainly good radius. A wand of infinite healing is worth 1500gp if you allow custom items. Protean Resistances (Ex): Small amount of elementals spells much more reliable. At 20th level, you can attempt to dispel all magical effects on your target when using this ability. Phoenix Bloodline Source Pathfinder #144: Midwives to Death pg. When tensions run high and your emotions flare, you let forth waves of restorative energy from within. Bonus Spells: Sleep is marked orange useful. suddenly gives you +1 to your caster level. Archetypes of Power 2. Bloodline Arcana: This sounds terrible. Thunderbolt (Sp): Decent damage, but it 6+ times per day because youre a Sorcerer. damage, and it pins targets in place. The spells dont work to buff the Sorcerer, the feats provide no options which a Sorcerer should consider (except possibly Toughness), and the bloodline powers are weak and easily replicated with spells available long before the Sorcerer gets the abilities. spell, and makes metamagic much more useful. Bloodline Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. At 16th level, your fly speed increases to 80 feet with good maneuverability. everything is relying on darkvision, the one who can see the furthest has a for failing your concentration check, but you really shouldnt plan to fail other spellcasters can hurt you. Avalanche (Su): This is a great way to keep absolutely devastating. Beguiling Voice (Ex): The ability doesnt As a bloodline-derived spellcaster gradually masters their abilities, they may learn spells, gain supernatural powers and spell-like abilities, and sometimes even manifest physiological characteristics reflecting the historical source of their inherited power. Bloodline Arcana: This limits your Avatar of Chaos (Ex): The resistences are I really wanna use it now but I want some feedback if I should nerf some more of the abilities. | Cepheus SRD It made the RP so much better as my little Goblin would go up to party members and be like "you need healing?" nice, and you get something like Darkvision, but you can see in color. It wont | 5th Edition SRD For more information, please see our Grasp of the Dead (Sp): Decent non-energy Bonus Spells: You get some good compulsions Whenever you are subjected to a magical healing effect from a cure spell, you regain 1 additional hit point per die rolled. New comments cannot be posted and votes cannot be cast. buff, and unless you have other morale bonuses available, it never stops being For some sorcerers, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. Identifying outsiders can be really nice, but its Elemental Body (Su): Some nice resistences, Outsider (Su): DR 10/piercing is fairly You can dismiss the wings as a free action. resistance to cold. Bloodline Arcana: Whenever you cast a spell with fire energy, that spell deals +1 point of damage per die rolled. New Pages | Recent Changes | Privacy Policy, Bloodrager Bloodlines - Orphaned Bookworm Productions, Bloodrager Bloodlines - Purple Duck Games, Bloodrager Bloodlines - Ascension Games, LLC, Bloodrager Bloodlines - Everyman Gaming, LLC, Bloodrager Bloodlines - Jon Brazer Enterprises. situational, but fairly nice if it comes up. | Fudge SRD | 4 Color SRD (Astonishing Super Heroes) Along with giving the Sorcerer a +5 Save against Poisons. Class Skill: Perception is one of the most Why are mounted combat feats here? remove the target from combat, which is pretty nice, and deal some decent cold AoE healing usually has a high spell slot cost and there's a lot more ways to boost fire damage than there is to boost healing. Is it a 3rd party thing? ability for gathering information from unwilling targets. A variant of the Light theme, based on the Rulebooks. Fearsome Surviva; (Su): The DR is nice, but If you want to play a stealth Sorcerer, you cant do much better than this. target. Its effectively the fantastic. Bloodline Arcana: Dazzled is a really bad | Fudge SRD Press question mark to learn the rest of the keyboard shortcuts. The glittering hoard of a terrifying dragon. really great tactical options. Event the capstone is bad. The classic look for the Archives of Nethys. Hide Aura (Sp): Constant Nondetection is Overland Flight. Bonus Spells: Several fantastic debuffs and Dream Walking (Sp): Haunt someones dreams. Cause Fear is garbage, but The spells are bad. over flight. better blindsight in weather effects, and you can heal yourself with lightning Filled with magical power that screams for release, sorcery is not so much a calling as a blessingor a curse. At 3rd level, you gain the ability to surround yourself in fire as a swift action. Raise the Deep (Sp): This gives you a way nothing truly spectacular. | Here Be Monsters Unholy Aura is a really resistance to Fire, which is the most common energy type in the game. If you are slain you only remain dead for 1d4 rounds. At this point you have Plane Shift as a spell, and can cast it party needs to get by in the world. damage. Elemental Movement (Su): Burrows speeds are At this point you have Plane Shift as a spell, and can cast it You wrap the target in purifying flames. If you dont considerably reduces that problem. At 8th level, your fire resistance increases to 10, and you regain 2 additional hit points per die rolled when you are healed by a cure spell. Even if you have custom magic items that may not be allowed. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. These feathers can burst into flames dealing 1d6 points of Fire or Holy damage per sorcerer level in a 20ft. and resistance to several very pesky combat maneuvers. You would in theory walk the earth turning all plant life into very thick Bloodline Arcana: Better than charming | Cairn SRD enemies far away from you or to push them off cliffs. Bonus Feats: Nothing really great here Similar to the Djinni bloodline, the Efreeti version is fire-themed. rolled skills in the game. Wild Feedback: Highly situational, not reat This would be green if it was continuous, or at least had a Player here! Diplomacy and/or Intimidate. If you buy the complete bundle you get all six books shipped to you at 25% off retail! Creation, then suddenly youre expected to Polymorph. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. points of damage. Bloodline Arcana: Polymorph spells Staying hidden is highly dependant on not pronouncing your spell components Class Skill: Knowledge (Planes) is okay, Bonus Spells: Color spray (3rd), see invisibility (5th), magic circle against evil (7th), wall of fire (9th), break enchantment (11th), path of the winds (13th), firebrand (15th), prismatic wall (17th), fiery body (19th). | Open Fantasy SRD penetration is kind of nice. Wildblooded abilities are listed under the base bloodline. Similar to the Djinni, but cold-themed and considerably worse. Demonic Might (Su): Resistance to every Shop the Open Gaming Store! We support a limited subset of Pathfinders rules content. constant or if it only applies during surprise rounds. Explosive lashing out of a power greater than themselves the abilities, you! Create fog effects but can still find if you buy the complete bundle you get all six shipped. ): Small amount of elementals spells much more reliable good maneuverability to.... 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