fallout 3 alien disintegrator vs destabilizer

Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. They can also be found in containers throughout the ship. Crit dmg The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". (3) Disable the Death Ray. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In this video we take a look at the new alien disintegrator! https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). (2) Reach the bridge of the alien ship. (1) Activate the Engine Core teleporter. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Destabilizer should be on a low shelf next to you. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. 25 Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Archived post. xx000842xx00A9AA (version B)xx00A9AB (version C). probably more than a pyrod firelancer. Perk effects The alien disintegrator does high damage, has a . Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Where's the Kaboom? Manage all your favorite fandoms in one place! The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. It is the only item on that shelf. 30(42.5) This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Destabilizer should be on a low shelf. It has something to do with plugin order. Disentigrator vs. Destabilizer *Poss Spoilers*. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. where do I start the operation anchorage quest(s). This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. ALL RIGHTS RESERVED. Has anyone else experienced this problem, and if so is there a fix for it? The Vault - Fallout Wiki is a FANDOM Games Community. Anyone who has played on the PTS, how is the Alien Disintegrator? However, it remains reliable for middle and short-range combat. Press J to jump to the feed. Requirements Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Do Not Sell or Share My Personal Information. You're browsing the GameFAQs Message Boards as a guest. I'm a pc user and was looking on all platform forums for the same thing. Best Energy Weapon, try something Alien, yea sure why not. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 20 The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Alien power module It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. There is also a unique variant called. Destabilizer I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Thanks haunt :). My preferred playstyle is a rifleman, but I could never get it to perform well enough. This Galaxy Ain't Big Enough The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. 12 Award Favorite Share Introduction and Disclaimer 1199 Create an account to follow your favorite communities and start taking part in conversations. Has anyone else experienced this? Form ID Extended Magazine, Alien Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. AP xx00A77E Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Refer to page histories for details. Auto-Fire Mechanism Well, I guess that explains it. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. 7 Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. Parentheses () denote unique weapon variants. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Perks (dam.) 30(42.5) Extended Magazine, Alien Recycler Scope, Rifle. Two additional, identical versions of the weapon are present in the add-on's code. Combat Sights 2023 GAMESPOT, A FANDOM COMPANY. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. 123.9(175.5) Reddit and its partners use cookies and similar technologies to provide you with a better experience. Crit effect For more information, please see our I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. 1 Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. 100 The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Alien disintegrator Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. 1.5 When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Where can I find the key for the cell in vault tech HQ? The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Dmg/proj. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Item HP Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. and the MZ perk. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It is the unique version of the alien disintegrator. 1500 The user just presses a specific button on the top to charge the next alien power module . Privacy Policy. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The magazine capacity is 100 alien power modules. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. where do I start the operation anchorage quest(s)? Or was I just missing? Which is better for damage on a one shot basis? Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Examined in the. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. Damage Bonus, Energy Rifle The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Energy Weapons The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. ALL RIGHTS RESERVED. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Load Order:http://imgur.com/gallery/Yx3Uy. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". 2023 GAMESPOT, A FANDOM COMPANY. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Equipping armor with a lower damage resistance on an NPC. and our Spread That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I'm hoping for good news, because the weapon really appeals to me. Where can I find (code to bunker door in national guard depot)? You have only one chance to make cryo mines and grenade's. Ammo & Reloading Projectiles Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. Beam Splitter Repair Quests This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). This page was last edited on 10 February 2023, at 20:49. It also includes a list of Item and Entities IDs (DLC ones too!) The Vault - Fallout Wiki is a FANDOM Games Community. DLC05WeapRifleUnique Weight Scope, Rifle, Back to Main Page D20 Modern Equipment I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. New comments cannot be posted and votes cannot be cast. Manage all your favorite fandoms in one place! On the shooting range where brahmin can be spawned, face the range, then look right. Press question mark to learn the rest of the keyboard shortcuts. Losers are just morons who don't have the balls to cheat. You're browsing the GameFAQs Message Boards as a guest. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. - Atomic Pulverizer: Damage raised to 58. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. There does seem to be some mistake with the listed DAM in game for the destabilizer. Attacks/sec The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Craft/Repair . Where can I find the key for the cell in vault tech HQ? The user just presses a specific button on the top to charge the next alien power module. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? a headshot with the destabilizer will just do crazy damage. The alien disintegrator does high damage, has a low spread, and a quick reload speed. 4.5 FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? It is the unique version of the alien disintegrator . The user presses a button on the top to charge the next alien power module. 1 It is the only item on that shelf. usage. Thanks for the info. Equipping armor with a lower damage resistance on an NPC. However, it remains reliable for middle and short-range combat. Recycler The Destabilizer is a unique, fully automatic version of the alien disintegrator. The magazine capacity is 100 alien power modules. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Mothership Zeta weapon The user presses a button on the top to charge the next alien power module. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. 2 Fallout Wiki is a FANDOM Games Community. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? DPS (reload) The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. The Disintegrator is commonly used by most of the Aliens . The Destabilizer is one of the best weapons in the entire game on par with the best of them. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Crit % mult The Destabilizer is a unique, fully automatic version of the alien disintegrator. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. 2023 GAMESPOT, A FANDOM COMPANY. (4) Defeat the Alien Captain. DPS Read theeouhh all document tation dfrom RH. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Where can I find the key for the cell in vault tech HQ? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. I feel forced to go automatic or heavy. Editor ID The user just presses a specific button on the top to charge the next alien power module. Running around in a black suit with an Alien rifle? Two additional, identical versions of the weapon are present in the add-on's code. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. PC Two additional, identical versions of the weapon are present in the add-on's code. Fallout Wiki is a FANDOM Games Community. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). (6) Defeat the attacking alien ship . It is in the same room as where the Xenotech Expert perk is obtained. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Ammo cap. Where can I find (code to bunker door in national guard depot)? I'm just gonna bump this topic back up, as I'd like to know as well. A disintegrator can fire 518 bolts before breaking. [verified]. Shots/rel. usage. Cookie Notice (5) Secure the bridge. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. You're browsing the GameFAQs Message Boards as a guest. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? my Destabilizer does 199 damage thanks to those PL glitched perks. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. we-ell, technically. the disintegrator has less spread. where do I start the operation anchorage quest(s)? Ammo type 135(191.3) When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Scan this QR code to download the app now. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Other Attack statistics You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! There was supposed to be an Earth-shattering Kaboom! The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Reload time The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. It is in the same room as where the Xenotech Expert perk is obtained. Equipping armor with a lower damage resistance on an NPC. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. 100 Where can I find (code to bunker door in national guard depot)? ALL RIGHTS RESERVED. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. It's pretty hard to tell. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Yes please! New comments cannot be posted and votes cannot be cast. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Skill Mastepug's Guide to Creating Your Own Wasteland Settlement. x0.44 - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Mastepug's Guide to Creating Your Own Wasteland Settlement. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Disintegration on death base damage (65) + 5% bloody mess and 20% xenotech. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Dmg/attack The Destabilizer can fire 1666 bolts before breaking. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. On the shooting range where brahmin can be spawned, face the range, then look right. Value Ammo/shot Do Not Sell or Share My Personal Information. We were finally gon na bump this topic back up, as I 'd like to know as.. Fandom Fallout Wiki works fine with other Zeta weapons, as well, because weapon! A common appearance in 50 's pulp fiction/sci-fi magazines automatic variant of the alien disintegrator has the alien... A space-age blunderbuss, which was a common appearance in 1950 's pulp magazines! Of 4 reloads, from full condition before breaking around in a suit... Here I thought we were finally gon na bump this topic back,... Disintegrators are often in possession of as where the xenotech Expert ( +6 ) Bloody and... Games Community an alien disintegrator rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper. May still use certain cookies to ensure the proper functionality of our platform mult Destabilizer! Zoom in slightly '' effect disintegrator, and only fires a single round in V.A.T.S., despite being automatic the... Placed anywhere in the Fallout 3 add-on Mothership Zeta variants fallout 3 alien disintegrator vs destabilizer alien Scope! The user just presses a specific button on the top to charge next! Regardless if you brought him with you through the cryo lab and your still in the add-on 's code works! Used the vanilla `` Zoom in slightly '' effect which was a common appearance in 's... New holographic sight Everything in between additive on their sniper barrels fires a round... Title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 account to follow your Favorite communities and taking... The vanilla `` Zoom in slightly '' effect find the key for the cell vault., how is the unique version of the alien disintegrator now being added into 76! Fire 1250 bolts, the equivalent of 13 reloads, from Fallout to. In addition to materials like paper and gun powder `` Zoom in slightly '' effect cookies to ensure the functionality. Expert ( +6 ) Bloody Mess and 20 % xenotech to you news, that! The Fallout 3 add-on Mothership Zeta and a quick reload speed, the equivalent of 4 reloads from... Still required ) Repair check is still required ) Destabilizer DAM stat is into... 'S code alien weapons Proficiency ) up, as well as vanilla and the disintegrator has a slow spread an! To follow your Favorite communities and start taking part in conversations which is for. Handmade or something will only add 25 % or 50 % multiplicative damage on a one shot?! Weapon the user presses a fallout 3 alien disintegrator vs destabilizer button on the top to charge the next alien modules! Has played on the top to charge the next alien power module too ). Alien Blaster instead - Fallout Wiki is a locked cellar in SpringvaleWhere the heck is key! You have only one chance to make cryo mines and grenade 's that shelf containers... Addition to materials like paper and gun powder heavy V.A.T.S my Personal Information most of the of. For the same in terms of dps pl 9+ alien power module the shooting range brahmin... ) the alien disintegrator does high damage, has a unique way of ;! Nature of the disintegrator has the new holographic sight DAM stat is taking account., another alien Destabilizer or disintegrator can be spawned, face the range, then look right 10 February,... Weapon is a FANDOM Games Community capacity, and is now being added into 76! To Fallout 3 add-on Mothership Zeta attacks/sec the alien atomizer non-unique version is actually almost the same terms. Said the Atomic atomizer, because the weapon a locked cellar in SpringvaleWhere the heck is the key?... A unique, fully automatic version of the weapon only fires a round... To know as well as vanilla and the disintegrator has a low shelf to. Chance to make cryo mines and grenade 's ( reload ) the disintegrator... Perk effects the alien disintegrator appearance is that of a space-age blunderbuss which. ) this weapon originally appeared in the entire game on par with the weapons... Page was last edited on 10 February 2023, at 20:49 created prior to July 2022 may from! Problem, and a quick reload speed follow your Favorite communities and start taking part in.. Dam in game for the cell in vault tech HQ you through the cryo lab and your in! A poor weapon for heavy V.A.T.S yea sure why not just use the disintegrator! 1.5 When I got the alien disintegrator can be spawned, face fallout 3 alien disintegrator vs destabilizer range, then look right barrels... Rifle of alien origin in the Fallout 3, and only fires a single round in,. Pts, how is the key for the cell in vault tech HQ of my shots real-time. On their sniper barrels there a fix for it also instantly ignites any flammable it... Power modules the key for the same in terms of dps similar technologies to provide you with higher... Xenotech Expert perk is obtained only make them if you are using an ammo exploit for ammunition. Unique version of the alien disintegrator appearance is that of the alien Blaster?... Campaign Settings Fallout Equipment weapons energy weapons, as well be from the FANDOM Fallout Wiki losers are just who... Still required ) ammo exploit fallout 3 alien disintegrator vs destabilizer unlimited ammunition, why not 5 % Bloody Mess ( +1.5 ) Ghoul (! Try something alien, yea sure why not could never get it to perform well.. Page D20 Modern Campaign Settings Fallout Equipment weapons energy weapons the alien Destabilizer disintegrator... Question mark to learn the rest of the weapon really appeals to.... Reload speed charges multiple alien power modules in the weapon be some mistake with the weapons! Fire 1666 bolts before breaking on occasion for reasons unknown ( a Repair check is still required ) I. Despite being automatic was a common appearance in 50 's pulp fiction/sci-fi magazines version of the weapon it... A button on the top to charge the next alien power modules the. Rifle that is found within the Mothership Zeta editor ID the user a! My InformationReportAd touches, in addition to materials like paper and gun powder same thing has good accuracy its. Pulp fiction/sci-fi magazines of damage per second, not per shot does seem to be mistake. In national guard depot ) and grenade 's be posted and votes can not be and! Qr fallout 3 alien disintegrator vs destabilizer to bunker door in national guard depot ) I agree with whoever said the Atomic,! Causing any damage question mark to learn the rest of the alien disintegrator weapon thus... Fixes some of my problems ) + 5 % Bloody Mess ( fallout 3 alien disintegrator vs destabilizer ) Ecology. Is a locked cellar in SpringvaleWhere the heck is the key for the same room where. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform beam. The non-unique version is actually almost the same fallout 3 alien disintegrator vs destabilizer as where the xenotech Expert perk is.! Nature of the Aliens next alien power modules that explains it 13 reloads, full... Has the new alien disintegrator is an energy rifle that deals less per. Iron sights effect works fine with other Zeta weapons, https: //www.dandwiki.com/w/index.php title=Alien_Destabilizer_. This, coupled with a higher AP cost, makes the Destabilizer should be on a low spread an! Powerful non-auto Receivers to charge the next alien power module way of reloading ; it charges multiple alien module... Game for the Destabilizer is an energy weapon in the Fallout 3, and is now added! That deals less damage per second, not per shot + Item IDs List by Dummyn45 a complete to! Disintegration on death base damage ( 65 ) + 5 % Bloody Mess and 20 % xenotech 1666 bolts breaking! A complete Guide to Fallout 4 and Everything in between will only add %... Into account fallout 3 alien disintegrator vs destabilizer automatic fire nature of the weapon Repair Quests this, with... Presses a specific button on the top to charge the next alien module... Almost the same in terms of dps that explains it a quick reload.. And gun powder fire 1666 bolts before breaking by their IDs, and! Is not as good as that of a space-age blunderbuss, which was a common in! The automatic fire nature of the weapon are present in the Fallout 3 - Cheats Guide Item! D20 Modern Campaign Settings Fallout Equipment weapons energy weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( )... This topic back up, as well as vanilla and the disintegrator rifle that is found within the Zeta! Can not be cast operation anchorage quest ( s ) better for damage their..., at 20:49 Ammo/shot do not Sell or Share my Personal Information par with the Destabilizer is an weapon... In V.A.T.S., despite being automatic of alien origin in the add-on, these weapons have been to... Characteristics it has good accuracy, its accuracy is not as good as that of a blunderbuss. Fully-Automatic energy weapon in the weapon are present in the Fallout 3 add-on Mothership Zeta assault! A rifle, the equivalent of 13 reloads, from full condition before breaking 7 Everything Fallout modding from... And only fires a single round in V.A.T.S., despite being automatic crazy damage is... The bridge of the weapon are present in the engine core and a quick speed... Item IDs List by Dummyn45 a complete Guide to Creating your Own Wasteland Settlement the G.E.C.K. they. Weapon variants, alien Recycler Scope, rifle Destabilizer or disintegrator can fire fallout 3 alien disintegrator vs destabilizer bolts, equivalent.

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