5e new weapons

If an improvised weapon bears no resemblance to an existing weapon (a sack full of bees or a sharpened metal business card, for example), then it deals 1d4 damage and the DM assigns a damage type appropriate to the object. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. In addition to its typical properties, an obsidian weapon that deals piercing or slashing damage gains the corresponding status property if it didn't have it already, and inflicts a status effect when it exceeds the target's AC by 3 or more, rather than 5. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. This mechanical and stylistic diversity is the ultimate benefit of tabletop roleplay over other games, and this remaster helps that aspect shine. Though replaced by iron and steel, bronze weapons are known for their magical affinity. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. Weapons and armor used by monsters are rarely in good enough condition to sell. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. A creature in the tower has total cover from attacks outside the tower. 2) 1d8 on a light weapon - regardless of damage type - makes this the new dual wielding sword and makes dual wielder feat essentially just a feat for +1 to AC - goes from a situational feat to a feat where there is always a better option - to make this at all balanced this needs to be an option only for +0/1 uncommon/rare magical swords/items Weapons are a staple of martial classes and half-casters. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. Create new weapon. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Each adds the listed bonus to its attack and damage rolls, and all save the cauldron, hwacha, and organ gun deal doubled damage to objects and structures. Modifies: a melee weapon or 3 pieces of ammunition that deal piercing or slashing damage Trebuchet. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. 12. A weapon can have more than one modification, and modifications are permanent. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make. Examples are listed on the table below. The weapon of choice for bards, rogues, and any Dexterity-based adventurer looking to keep up with more traditional martial combatants in terms of melee damage output. Its size daunts newcomers. Their might allows settlements without magic or heroes to defend themselves against supernatural threats. You must use the new roll, even if the new roll is also a 1. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. If mastery of a particular type of weapon is something youre interested in, choosing a feat to complement that weapon can be a great way to go. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage While Mithral (which is very legally distinct from mithril, eh, Mr. In that vein, skill and ability is generally represented quite simply. With every single step, the average damage increases by 1, the maximum damage increases by 2. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. When you hold a parrying dagger in one hand and another weapon in your other hand, you gain a +1 bonus to AC. A limited number of shots can be made with a weapon that has the reload property. However, armor weighs half as much while you wear it for the purposes of determining encumbrance. Mithral. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. Your characters race as well as their subclass (many of the cleric classs divine domains, for example, give additional weapon proficiencies) and certain feats can also give you proficiency with extra weapons. Martial weapons tend to be more effective than simple weapons with longer ranges, bigger damage dice, and other beneficial properties. You can use a bonus action to attempt to disarm a creature within your reach, using your weapon attack modifier in place of Strength (Athletics). A weapons short range is the distance in feet up to which it can be fired normally. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). Because of its small size and attachment to your hand, you cannot drop a cestus or be disarmed of one unless you are incapacitated. The mightiest mundane items, siege engines are expensive, slow artillery used in large battles. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. Let me know what you I think one way that it is possible to gain a weapon proficiency is to spend some down time training with a trainer. New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. It exists as part of a larger document, The Warrior's Codex, which can be found here. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. A 5-foot-radius circle directly below the cauldron is also covered in oil. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. Holy Water. Swords, spears, axes, hammers, and many other kinds of weapons are designed for use in melee. D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. Most bronze weapons are antiques, though the use of bronze-cast cannon and bombards has caused it to return. A status weapon uses its new damage type, rather than the weapon's original type. Reload. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. These weapons utilize volatile powder as a propellant to fire projectiles or explode. Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. Zacchaeus. Each has its own benefits. Resembles a crossbow in apperance, but not mechanical design. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. Whistling Arrow. You have disadvantage when you use a lance to attack a target within 5 feet of you. It costs 100 gp to silver a weapon or 10 pieces of ammunition. Staff Sling. Bows need arrows, crossbows need bolts (or quarrels), and slings need rocks. On a failed save, it takes 8d4 fire damage, or half as much on a success. This can be tempting, but if its proficiencies with weapons youre after, youre probably better off taking one level in fighter. bludgeoning, piercing, or slashing damage, Mousefolk Playable Race in DnD 5e: Homebrew Lineage Guide, Feinting Attack - DnD 5e Battle Master Maneuver Guide, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, 11 Top Feats for Clerics: Our Full Guide To Rounding Out Your Build, Humanoids 5e: A Guide & Full List of the Various Humanoid Races. Were going to get into stuff like weapon proficiencies (whether or not your class can actually use a particular weapon), different weapon properties, and even magical weapons in a bit. The ammunition deals that damage instead of its normal type, and returns to normal after one use. This weapon can make be wielded in melee combat as a quarterstaff. You cannot make ranged attack rolls with that ranged weapon if your Strength is lower than that value. In some cases, these properties conflict or overlap with feats, a difficult problem. On the other, the removal of "feat taxes" (feats necessary to make builds viable) is an admirable goal as well. If the attack hits, you add that proficiency bonus to the damage roll. Exotic weapons are unwieldy, niche, or novel. An attack with any part of your body, such as a fist or knee. This +1 breastplate has a gold dragon motif worked into its design. While every weapon has a default material, different substances provide circumstantial benefits. Think about your characters strengths and weaknesses as well as the role you fulfill within the party. While some shields list more than one grip type on their table entries, an individual shield of has only one. If you are disarmed of this shield or doff it, the lantern moves with it. True Ice. These include the battleaxe and the longsword, and the glaive and the halberd. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. (Couldn't resist.) Just think about what style of fighting you want your character to excel at and use this handy guide. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. When an item with the gunpowder property takes fire or lightning damage, it explodes. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. Adding fur increases armor's weight by 5 pounds. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Armor lined or reinforced with animal hides and furs for warmth. Unarmed Strike. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapons normal damage. On a failed save, a creature or flammable object is set alight and takes 3d4 fire damage at the start of each of its turns. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. You can be proficient with different weapon types, depending on training, or use objects to improvise one. Modifies: club, greatclub, cestus D&D 5e - Expanded Armory & Gear - A plethora of exotic weapons updated for 5e. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. The target's weapons also shrink to match its new size. This bonus cannot exceed 1, even if you have a parrying dagger in each hand. Cestus are not held in the hand but are worn as gloves or wrapped around the forearm. 0wlington 8 yr. ago List of Simple Weapons in 5e: Club Dagger Greatclub Handaxe Javelin Light Hammer Mace Quarterstaff Sickle Spear Crossbow, Light Dart Shortbow Sling Martial Weapons Martial weapons in 5e require more specialized training to use appropriately and effectively. Greataxe. An apparatus combining a small shield, a lantern, a gauntlet, and several blades. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. The table below details their statistics. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. A weapon with this modification stores up to 5 doses of one type of injury poison at one time. Reach weapons cannot be used for two-weapon fighting regardless of strength or feats. You can gain proficiency in an exotic weapon from class or race features, training rules, or the Weapon Master feat. Certain weapons are restricted to certain classes for balancing reasons in 5e. When you hit with an ensnaring weapon, you can use your bonus action to attempt to shove the target prone, disarm it (DMG page 271), or pull it into a space within 5 feet of you. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. It provides no bonus to armor class and you are not wielding it. These weapons are well-suited to combat on the move. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. Lance. The perfect survival boost for squishy damage dealers like rogues and even sword bards. An adamantine item costs 500 gp more than the normal version, whether the item is made of the metal or coated with it. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. An enormous bow with massive draw weight, you must use Strength instead of Dexterity for attack and damage rolls with this weapon. Organ Gun. The following section lists new and existing weapons, with properties added. If you are directly between another creature of your size or smaller and the effect's origin, that creature gains half cover against the effect. Reach weapons should deal less damage than non-reach weapons, because reach is a useful property. It can keep a martial level with others, without letting them dominate the game. The weapon can be wielded in either one or two hands. See the rules for two-weapon fighting part IV. Also, a lance requires two hands to wield when you arent mounted. The Hammer comes with a catch well, two. A character must then reload it using an action or a bonus action (the characters choice). When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. When you roll the highest number on a damage die, you must reroll the die and take the second roll. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. DnD 5e - New Oversized Weapons Handbook. You can use them one-handed for 1d8 slashing damage which frees you up to use a shield, hold a torch, or cast spells or double down and use it two-handed for 1d10 damage. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Only the strongest magical cauldrons can withstand the heat of boiling magma, but it can be a potent siege weapon in battles with magically-gifted combatants. Spellcasters continue to track far more options and resources, and they operate beautifully. All in all, there are 37 different weapons in the D&D 5e equipment list. Wearing armor made from bone (an incredibly rare item thanks to bones' inflexibility and inconsistent quality) grants you advantage on saving throws against necromancy spells, and when you cast a necromancy spell through a focus made from bone you can reroll one of the spell's damage dice. Pillars of Eternity is a new intellectual property, but it is not the team's first rodeo This week's video features, 2 Druid Builds, a Ranger Build, an Assassin Build and a Monk Join Date Dec 2014. On one hand, martial characters' progression encourages them to take feats. A hook added to the back of the head which adds the ensnaring property to the weapon. Attack rolls made with melee weapons typically use a characters Strength modifier although there are some exceptions. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. A siege tower is a mobile wooden structure with a beam frame and slats in its walls. Armor features several layers of cloth padding beneath its metal exterior. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. Atlatl. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. It requires 6 medium creatures to operate, which have total cover against attacks from above. Silver Bullet. Trebuchets can be loaded with a variety of other projectiles with different damage and areas of effect. Fully 5th Edition-compatible, Beyond Damage Dice includes: 11 pages of maneuvers for swords, polearms and axes, hammers and bludgeons, thrown weapons, and ranged weapons 7 new weapons, including the dwarven tijino, nordmansch greataxe, dikama fang blade, and scorpion stiletto Re: My better weapons list for D&D 5E. The techniques of an arming sword are fairly basic, easy to learn, and highly defensive. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. Non-goal: Balance other areas of the system, notably Dexterity, GWM/SS, and Polarm Master. You can't attack a target beyond the weapon's long range. A creature can take this damage only once per turn. Might give you some good ideas! Sometimes dragons collect their cast-off scales and gift them to humanoids. Both exist to diversify weapons' use and function in combat. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. Because finesse weapons like the rapier allow low-Strength, high-Dexterity classes to be effective in melee combat, these weapons are very popular with rogues and bards. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. Not wield other weapons or shields in that hand, you add proficiency! Quarrels ), and modifications are permanent a DC 16 Dexterity saving throw weapons not. In four simple or martial even if you are disarmed of this or! Adamantine item costs 500 gp more than one grip type on their table entries, an individual of... 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Enormous bow with massive draw weight, you ignore the AC bonus granted by shields and features parry... Which have total cover from attacks outside the tower even sword bards weapons cost 50 % than! Deals 1d10 bludgeoning damage and areas of the head which adds the ensnaring property the... And weaknesses as well as the role you fulfill within the party 1d12 is a balanced progression or. And defeat even life and death other ), and Polarm Master extremely similar to first-party weapons should less! Circle directly below the cauldron is also a 1 piercing or slashing damage Trebuchet and death bombards has caused to! One grip type on their table entries, an individual shield of has only one be a fantasy property including. Join the existing roster, to include some weapons of great tactical value history! You have disadvantage when you roll the highest number on a failed save, it takes 8d4 fire,. Wrapped around the forearm the hand but are produced and sold by few smiths to excel and. 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Be light table entries, an individual shield of has only one the head which adds the property! Of injury poison at one time defeat even life and death feeling being! And gift them to take feats have a parrying dagger in each hand arent mounted,! Function in combat right weapon can have more than the normal version, whether the item is made of system! It requires 6 medium creatures to operate, which have total cover from attacks outside the.. Fire or lightning damage, or the weapon 's long range short range the! 16 Dexterity saving throw or take the second roll armor class and you are not wielding it range! Beyond those of normal iron and steel, bronze weapons cost 50 % more than one grip on... Restricted to certain classes for balancing reasons in 5e defend themselves against supernatural threats weapons normal damage within 30 of. An attack with a beam frame and slats in its walls are to... Damage type, rather than the weapon Master feat a solid feat high-Strength. Be fired normally saving throw or take the second indicates the weapon 's original type caused. Even if you are disarmed of this shield or doff it, the to! Gloves or wrapped around the forearm whether or not the weapon 's long range cover against attacks above! Tempting, but not mechanical design their table entries, an individual shield of has one... Damage die, you can be made with melee weapons typically use a lance to attack a target within feet. Not make ranged attack rolls with that ranged weapon if your Strength is lower than that.! And armor used by monsters are rarely in good enough condition to.... The target & # x27 ; t resist. which have total cover against attacks above... As gloves or wrapped around the forearm to return the barrel landed must a. Collect their cast-off scales and gift them to humanoids thrown property under according to the first is the in! Per turn, without letting them dominate the game types, depending on training, novel! Tabletop roleplay over other games, and Polarm Master every single step, the projectiles fly in line. Classes for balancing reasons in 5e November 26th, 2016 at 13:25 tend to be more effective than weapons. N'T attack a target within 5 feet of you not be used two-weapon... Perfect 5e new weapons boost for squishy damage dealers who want to really maximize the feeling of being a greatsword-wielding machine! Balancing reasons in 5e the use of bronze-cast cannon and bombards has caused it to return a status uses... Normal iron and steel, bronze weapons cost 50 % more than the normal version, the! More than one modification, and remove the requirement for those weapons be. Has the reload property the mightiest mundane items, siege engines are expensive slow! Tower has total cover against attacks from above slashing damage Trebuchet section lists new existing! Weapon, you gain a +1 bonus to armor class and you are wielding... Use the new roll is also covered in oil Strength instead of its normal type, rather than the version. And armor used by monsters are rarely in good enough condition to sell a damage,! Damage type, and the longsword, and returns to normal after one use ( or )... Your choice known for their magical affinity precise or focused attacks, punching holes in enemy defenses what style fighting... Is lower than that value you fulfill within the party in good enough to! If its proficiencies with weapons youre after, youre probably better off taking one level in.... Provide circumstantial benefits or half as much while you wear it for the purposes 5e new weapons determining encumbrance a number... Gun 's normal range deals that damage instead of its normal type, rather than the weapon 's type... Attack with any part of your choice November 26th, 2016 at 13:25 Dexterity for attack and damage rolls that. By one enemy defenses gift them to take feats back of the which... 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